Project-86
A downloadable game for Windows and Linux
This Project 86 fan game is in its early stages, with the primary goal of delivering a functional beta swiftly. We invite players to actively participate and provide feedback, steering the game in the right direction.
This project is made by the community, for the community. Any fan can contribute to it, both in term of coding, modeling or testing. As all the game files are available on this repository, contribution has been made easier. To discuss more about the project, feel free to join the discord server.
Read this first: these are test builds
v2.0.0-alpha is expected in November. What you download here are test sessions before that release. They do not represent the final version. Missions may be missing, stats may change, rewards and progression may be reset between builds. Other parts of the game are still being worked on and will show up later.
The sessions exist so you can:
- find bugs and report them
- suggest features
- play the next major release early
This session focuses on:
- the new bullet system
- multiplayer bugs
- Reginleif variants: Default, Blade, Autocannon, Extended
- optimisation
- new menus, HUD, mission and progression system
- the overall experience
- (No Morpho mission available here)
Anything outside that list is probably not working as intended. Reporting it is still welcome, just check the Discord and the GitHub issues first so we do not get the same report twenty times.
Your suggestions matter here. This is the point in development where they still change the direction of the game.
Pilot a Juggernaut
Fast, light, made of scrap. It runs, dashes, climbs with its wires and jumps over buildings, and it dies to almost anything that actually hits it. That trade is the whole game.
- 57mm main cannon with real penetration rules. Angle, distance and hit location all matter. A frontal shot on a Löwe will bounce.
- Machine guns for Ameise swarms.
- Wires for grappling and getting out of an open street before the railgun finds you.
- High frequency blades. Dash into a target and cut through it.
- Your Scavenger carries your ammunition. Keep it alive or finish the mission dry.
Deploy as a squad
Host a session, share the join code, deploy together. Respawns come out of one pool shared by the whole squad, and when it is empty the next pilot who dies stays dead. A squad wipe ends the mission.
Between deployments there is a hangar for units and loadouts, a sector map, mission briefings, and a debrief that grades what you just did.
Coming later
Handler mode (RTS). Command squads from above the way a Handler does in the series, feed them enemy positions, take direct control when it matters. The first version will be the Legion side: you pilot a Dinosauria and order the Legion around. Eventually, FPS and RTS players in the same match.
| Updated | 6 hours ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Project-86 |
| Genre | Action |
| Made with | Unity |
| Tags | 3D, Fangame, GitHub, Indie, Mechs, Multiplayer, Open Source, Sci-fi |
| Code license | GNU General Public License v3.0 (GPL) |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Server-based networked multiplayer |
| Links | Homepage, Patreon, Discord, GitHub, Twitter/X |
| AI Disclosure | AI Assisted, Code |
Download
Development log
- v2.0.0-alpha.3: Hotfix23 hours ago
- v2.0.0-alpha.2: Second test session2 days ago



Comments
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YOO FIRST COMMENT?? needed to redownload it, its a good game, fun
YES FIRSTTTT